﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.IExposedPropertyTable
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine
{
  public interface IExposedPropertyTable
  {
    /// <summary>
    ///   <para>Assigns a value for an ExposedReference.</para>
    /// </summary>
    /// <param name="id">Identifier of the ExposedReference.</param>
    /// <param name="value">The value to assigned to the ExposedReference.</param>
    void SetReferenceValue(PropertyName id, Object value);

    Object GetReferenceValue(PropertyName id, out bool idValid);

    /// <summary>
    ///   <para>Remove a value for the given reference.</para>
    /// </summary>
    /// <param name="id">Identifier of the ExposedReference.</param>
    void ClearReferenceValue(PropertyName id);
  }
}
